Saber, Spacetime Swordmaster. He has very dangerous skill, and sometimes very quickly killing the enemy. You can learn Saber tactics-tricks-tips and it’s easy. You are not durable and you must take a good position in team fights. Always look the map and kill the enemy carry…
Saber is one of the earliest assassin heroes, and one of a few heores who have a great displacement ability. As a melee hero, his first skill is also a melee attack, though cooperating it with the second skill to charge or the ult to move in a large range, Saber is able to engage fast and reap. You can never look down on Saber’s displacement ability when your HP is low.
Saber Skills Analysis
Enemy’s Bane (Passive): Each attack will lower the target’s physical defense by 3%. Stacks up to 10 times and lasts 2 seconds. Decreases enemy’s physical defense by percentage and able to stack up. This ability makes Saber’s attack hurt more and more withing increasing damage. However the effect only lasts 2s, which means a higher requirement on your controls. Note to use displacement ability and attack cooperatively.
Flying Sword (Skill 1): Shoots out 4 flying swords, with each sword dealing 160 pts of physical damage. Swords will spin by the target for a time and then fly back to Saber. Using the Charge ability will call the swords back earlier. Most frequently used skill. Because of the dead zone within melee area, Flying Sword requires a good control of keeping distance. It cannot deal damage if the distance is too far or too close. Once the distance is kept properly, damage dealed by four swords and 12% physical defense reduction could lay a nice foundation for following attacks. The swords will injure enemies when flying back, so it is a wise choice to approach to your target when they are about to withdraw. Or launch the second skill or ult to withdraw the swords manually while charging up to the enemy, dealing secondary damage to them.
Charge (Skill 2): Charges towards a specified place, dealing 80 pts of physical damage to enemies along the way. Directional charge skill, receiving flying swords after use. Normally the skill will be casted after the 1st skill causing damage, to chase up your target or to escape. Note that this skill can be used to run across map barriers.
Triple Sweep (Ultimate): Attacks an enemy hero, knocking the target airborne and then dealing 3 blows in a row, each blow causing 220 pts of physical damage to the enemy. Besides the control effect of knocking airborne, the highlight of the skill is to lock distant target and chase up to them in a blink. You can use the skill almost out of enemy’s sight to launch an unexpected assault, especially to those fragile mage heroes or low-HP heroes. This skill be used to run across map barriers as well.
Saber Skill Build Tip
Upgrade Skill 1, then Skill 2, then Skill 1. After lvl 4, upgrade ult to the top, then top Skill 1, then Skill 2.
Saber Skill Combo
Skill 1 to consume enemies from distance. When the skill effect is near to end, cast the second skill or the ult to approach and triger the secondary stage of damage.
Saber Battle Spell Choice
Excecute or Fury. Purify is also considerable due to low armor of Saber.
Saber Gears Recommendation
Hunter Strike, Wind Chaser, Warrior Boots, Blade of Destruction, Blade of Despair, Brute Force Breastplate
Note: You can click the item name for item’s information. Just click the item name…
Hunter Strike: Speeds up the hero after making a kill. Increases physical attack and decreases the cooldown time, which could optimize the situation of no skill to use. First choice for Saber.
Wind Chaser: Increases physical attack and armor penetration by 45%, very useful.
Warrior Boots: An assassin that cannot keep up with your target is a mistake.
Blade of Destruction: Except increasing attack power, this item provides a rare addition to ‘twin crits’ — critical strike rate and critical strike damage. In addition, it will improve physical attack by another 5% once the hero hits a crit strike, which really is the best that an assasin can dream of.
Blade of Despair: A gear of the late game. Saber will be a killing monster already when buying this equipment. In spite of the great attribute addition provided in basic stats, its passive will give another 15% damage when attacking controled target, improving Ult’s damage.
Brute Force Breastplate: Even though with a stunning burst damage, Saber has a low HP and lacks of defense abilities. The HP addition that Brute Force Breastplate provides is not as massive as it provided by the gear Bloodthirsty King, however, it gives an addition of 2% movement speed and 3% physical damage, lasting for 4s while able to stack up 4 times, which will improve Saber’s ability of seckill.
Saber Emblem Set Choice
Physical Assassin Set, unlockable when lvl 12
Saber Combat Tips
Saber’s first skill can trouble enemies a lot from a middle-long distance. His second skill is not only capable of dealing damage and controling, also albe to withdraw flying swords to cause extra damage, which would be remarkable with physical reduction buffs. You can use the first skill to harass the enemy when 1v1 in the lane, use the second skill to approach to fragile heroes, then control and end them fast. Saber’s survival ability is not ideal, so do not try to solo with a tank or fighter hero face to face. Try to hide in bushes or approach from the edge of sight and strike suddenly. Reap the running enemies with low HP in time by using the 2nd skill or the ult.
Saber Team Fight Tips
Owing to low HP and armor, Saber is hard to survive attacks. Thus, in the team fight, avoid charging into enemies first and being attacked intensively. You should use the first skill more often to consume enemies and give them debuffs. When they try to escape, you can chase up and eliminate them. If you are faced with several enemies at the same time, use the ult to seckill fragile enemy, but remember to use the second skill to get out of their attack range in time. When facing some heroes who can approach fast like Yun Zhao or Alucard, do not play tough, pay attention to your movement to keep your distance from them, in case being controled by them suddenly. If you want to play Saber well, remember that you can never be too eager to your damage amount, unless you encounter some fragile mage heroes or half-HP enemies, then you can release your ult and exterminate them.
Thx to “wLyn (S2201)” it’s him advices.
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