Saber is a nice assassin. We need to learn the skills well. After all, a strong champion must be played in good hands. Spacetime Swordmaster is a nice nickname 🙂 Take a careful look at the advice I will give you about the Saber items. If you are wondering about the items of a champion, you should take a tour on website.
Balmond Role: Assassin
Specialty: Charge – Reap
Ability Effects: 5/10
Passive: Enemy’s Bane, Each attack will lower the target’s physical defense by 3%. Stacks up to 10 times and lasts 2 seconds.
Skill 1: Flying Sword, Shoots out 4 flying swords, with each sword dealing 190 pts of physical damage. Swords will spin by the target for a time and then fly back to Saber. Using the Charge ability will call the swords back earlier.
Skill 2: Charge, Charges towards a specified place, dealing 80 pts of physical damage to enemies along the way.
Ulti: Triple Sweep, Attacks an enemy hero, knocking the target airborne and then dealing 3 blows in a row, each blow causing 200 pts of physical damage to the enemy.
Skill Build: ULT>Skill 1>Skill 2
Scientists from another world gathered DNA from sword masters of hundreds of different races to create the ultimate swordsman using advanced technology. They named him Saber. His sword can tear a whole in spacetime, allowing him to travel to any place or time. His skills as a swordsman make him difficult to defeat, and also lonely beyond compare. After countless challengers were drawn to the land of dawn, Saber also turned his sights on this place, ripping through the fabric of space and time to set foot in the land of dawn and find an opponent worthy enough to face him.
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Thx for everything 🙂